There’s a problem that all shooters encounter– the problem of enemy frequency. By its nature, a shooter requires shooting. Of “bad guys.” And lots of them. To provide both swarms of enemies …
Author Archives: Tim

The Evolution of The Dust Ascended
In our upcoming sci-fi action game, Morning Star, the nasty character featured in the teaser trailer is but one of many bad guys that players will encounter as they venture through the game. …

Morning Star Alpha
We’ve been alluding from the start that Morning Star is going to be much more than the game itself. It’s a universe that we plan on expanding in a bunch of interesting ways. …

The Evolution of the MSRV-Joplin
If you saw the Morning Star teaser trailer, you might have noticed a spaceship referenced and then a glimpse of it rounding Saturn. That’s the Morning Star Research Vessel (MSRV) Joplin, which …

Morning Star Artwork (in one place!)
We’ll be releasing a constant flow of content about Morning Star on multiple channels up until release. The majority of this cheddar is artwork — tons and TONS of artwork. Artwork from …

Morning Star
We’re pretty fired up over here at Industrial Toys. After putting up a shingle in February, we’ve been building the team, our systems and our first game. And we’re excited to finally …

Epic Storytelling In Mobile Games: GDC Online
This week, Alex and author John Scalzi explored “Cramming an Epic Gaming Universe Into a Portable Phone” at the last Austin GDC. If you just so happened to be in Austin for the Conference, we hope you …

Making Industrial Toys, The October Newsletter
The October Newsletter is out today. Highlights: Game Progression VO Underway GDC Online w/ John Scalzi Full-time Hires Check out the newsletter here. Also, you might as well subscribe if you haven’t …

Making Industrial Toys, The July Newsletter
The July Newsletter is out today. Highlights: Game development update Halo vet Paul Bertone joins the team as Lead Designer Industrial Toys at San Diego Comic Con Alex at Casual Connect Seattle …

Top 10 Best Tweets from E3 2012
Experiencing E3 through Twitter is almost as much fun as being there, with journalists, game designers, celebrities and players weighing in on the show in 140 characters or less. We enjoyed the …


